Need for Speed SHIFT is an all-new simulation racing IP that combines the true drivers experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars. Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the drivers perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.
- True Driver's Experience A variety of visual cues delivers the true driver's experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces. The depth of field also adjusts based on the speed of the car
- So when the car is travelling at high speeds the perspective will shift to the distance putting the car/cockpit out of focus
- Enhanced AI A sophisticated AI system will mean that your races are more exciting than ever before. AI opponents will react and perform based on the player's aggression and overall driving skill thus creating race experiences for all skill sets
- Dynamic Crash Effect - When the player hits a static object or opponent car, the player will feel like they are
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User Reviews about Need For Speed: Shift (PS3)
This is my 200th review on Amazon and what a good game it fell on. Serious racer?, this is good.
Shift is a big departure from the traditional shift franchise in that it is a racing simulator rather than the typical bad boy racer style. There are not a lot of options but a lot of content for some serious racing. Work through the various races and you earn a whole load of statistics but importantly stars. These unlock events. Gather enough to unlock the next tier up and so on. Finally you will get to the World Tour. Plenty of great cars, modelled perfectly, great tracks and a good variety of racing styles. There are no bangers here! It is a simple formula but it works. Various camera views are available including the increasingly popular cockpit view.
But all is not perfect. Other than career, you get a quick race and the on-line mode. Can't help you with that as I cannot get signed in. The one big flaw though is the steering.
Handling and sense of speed in the game is very good and the concusion effect when you crash is different. It is all let down by over sensitive steering. This leads to constant correction to keep the car going straight. Touch to the left and you cross the track, correct and you cross the opposite way...it is like slaloming down the track.
The default level for me after my driving test is Experienced but it is too sensitive. Casual actually feels better because the handling is heavy but this comes with assisted steering and brake which you can't turn off. You can turn the aids off in Normal but then all you get is Experienced. This is one battle I ain't gonna win.
Shift is a highly polished, very entertaining, very exciting racing sim with good variety and plenty to do. However it will only appeal to serious racing fans and is let down by the steering model. Why can't we adjust sensitivity. I would have given 5 starts for fun otherwise.
Good buy none the less. (*.*)
-- My 200th Review - NFS ShiftI've read the low rated scores and they nearly put me off buyign the game, but after enjoying the demo so much I decided to buy it anyway.
What a great game, seriously anyone giving this a bad rating is out of their mind. It's a perfect game to play while waiting for gt5, and if gt5 turns out to be not so good, it might even surpass it.
All the comments about bounding cars are nonsense, I haven't had this issue at all, the only times the cars bounce is when on the grass. I've unlocked all tier cars, and they're all fine so the comments about the tier 3s and 4s being bad are nonsense.
Maybe once upon a time the game was buggy and a patch fixed it? that'd explain the poor ratings, but now the game is incredible, I've enjoyed every second of it, and my only disappointment is the lack of split screen multiplayer.
Seriously, for £15 you'd be nuts to not buy this game. Hell if you're really unsure, buy it second hand, that way it's even cheaper. -- Great game - played it throughThis NFS Shift was a great buy. The racing is a little bit realistic and a little bit Arcade style so that you can play it once in a while and don't have to be attached to the PS3 for hours. -- Great Arcade Racing Game.
Let me first describe my entry - I did not grow up playing NFS, nor was i looking for an arcade. I just wanted to have something to spend time with between having finished all one can do in Gran Turismo 5 Prologue - Platinum Edition (PS3) and the appearance of Gran Turismo 5 (PS3).
Judged solely on that basis the game is a 2 star at best (as a stretch). It is, in spite of all the hype still much more firmly in the arcade than driving simulator camp in the sense that the driving behaviour is very far from being representative for the cars provided. Transitioning from Gran Turismo 5 Prologue - Platinum Edition (PS3) this is painfully obvious. Having had the privilege of driving several of the (too few) cars available in the game - some on the same tracks available in the game, I can attest that their representation in NFS Shift is at best remotely approximate - i.e. a Mitsubishi Evo has a sharp turn in and is throttle sensitive in its poise. There is none of the precision or obsession with correct car behaviour or feedback that is so evident in the Grand Turismo franchise. The noise - another aspect so widely praised is of the loud and proud variety but does not really accurately represent how the cars sound (again based on own real life experience).
There are further annoyances, such as the unnecessary chatter of your race engineer (I assume), and the rewards for crashing into others (and hence the willingness of the AI to crash into you) - something that should be penalized, rather than rewarded with points.
The game crashes mentioned by some other reviewers seem still not to have been ironed out, either - they were not frequent in my case but annoying nevertheless and with the glacial loading speed of the game overall (also for each new driving challenge) they are even more cringeworthy than they would be, if the game loaded at a more reasonable speed.
If you are looking for an arcade though, some of the annoyances will be less significant - the proneness to crashing and the unrealistic driving dynamics might be seen as a feature, not a bug, the nice detailing of the interior and the mission about progressing through some fictitious championship likewise. Sure the graphics cannot touch Gran Turismo 5 Prologue - Platinum Edition (PS3) and do not demonstrate what is possible in PS3 but they will not make you run away on their own and there is some damage (visual or real, depending on settings). You can even have the car steer and brake for you and the opponents can be set to learner driver skill. So some quick fun can be had - i.e. you do not need to work hard for success at the start like with Gran Turismo 5 Prologue - Platinum Edition (PS3) (but then even if you succeed here the reward is a bit hollow, compared to GT5).
If you are waiting for the full Gran Turismo 5 (PS3), this is unlikely to satisfy as an inbetween, on the other hand, as an arcade it borderline works. -- If you want a polished product, or a driving simulation, look elsewhere













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