Warhammer Online: Age of Reckoning (PC)

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Editorial Reviews:

War is Everywhere

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come.

Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!

Warhammer Online: Age of Reckoning Logo

Key Features

  • Realm vs. Realm (RvR) gameplay means you will never fight alone, but as part of an army of allied players sworn to defend your homeland and conquer enemy Realms. Your every action-every quest completed, every battle fought-contributes to the war effort and can turn the tide of battle, bringing victory to your Realm!
  • Experience the camaraderie of fighting side-by-side with allied players against otherwise insurmountable odds in groundbreaking Public Quests. These cooperative PvE encounters unfold across multiple stages and allow solo players to experience the glory of RvR.
  • Embark on the endless quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plotlines. The Tome is also the story of your life in the game, tracking your achievements to share and compare with others.
  • Explore massive Living Cities that become more or less prosperous based on a Realm?s overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark under-city, and meet colorful personalities in a city full of adventure.
  • Advanced guild features give unprecedented control to leaders and members, and make guilds an integral part of the war efforts. Guilds can create unique heraldry, capture and claim keeps, and earn Guild Tactics as they grow in power along with their members.
Warhammer Online: Age of Reckoning
Pick your favorite character.
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Warhammer Online: Age of Reckoning
Battle to the end against rivals.
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Warhammer Online: Age of Reckoning
Wander through vivid environments.
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The Warhammer Online: Age of Reckoning servers will go live on September 18th, 2008.



Custom Reviews:



Does the £17 versrion include 1month Key? 5 out of 5 stars.
Hello, I was wondering if the £17 version of the game (sold here) includes the 1 month subscription key?

If not, what about the £23 versions? Do they include it?

Thanks alot.

Great potential, but very bad support! 2 out of 5 stars.
I buyed this game right when it has been launched in Europe. I did not try the beta, I just played the release version.

Gameplay:
+many ways to level up: quests, public quests, RvR (= realm vs. realm, yes you get experience from doing PvP)
+nice way to find a group, you just jump in
+interesting areas
+most quests are nice for solo, but also nice for party play, the quest areas where you have to go to are marked on the map, that makes PvE life a lot easier
+well designed PvP scenarios
+public quests where more people can join

-quests are very similar
-many bugs: graphical bugs, caracter bugs, freeze bugs, disconnects from the server.
-I reported every single bug I encountered, but the fewest have been fixed.
-deadly boredom at max level (40) if you are on a dead server like me


Support:
-some servers have low population, so if you are there and you reached the end level and you don't why to start a new class then you have to rot there and die of boredom.
-lack of support: still no caracter transfer to better servers! I am on a dead server, there is nothing to do, you cannot go PvP alone, you cannot go to dungeons alone.
-PvP rewards are a joke, the main attributes of the equipment you can buy when you have earned high PvP rank are very low, they are by far outclassed by PvE drops / rewards


Graphics:
+nice effects
+interesting areas with different flairs.

-graphical bugs, that are still not get fixed after a long beta test and after almost two months after release.
-some areas are very similar (Déjà-vu)
-no official detailed class description (not a sigle class ability/spell is printed in the manual or homepage), though there are some fan sites where you can read what you need.

My very subjective summary:
After I played WoW for a few years, I firstly was impressed by the new improved things that you cannot find in WoW but in WAR: quest areas marked on the map, public quests, easy find/create a group (excepting me, because I have now a 40 on a dead server), getting experience by doing PvP.

BUT after reaching max level there is for me nothing to do: not enough people for PvP or PvE dungeons. I don't want to reroll again on a more populated server. I really like my class but I hate my server and the support.

In 10 days my subscription will run out, time is up: still not character transfer, GOA tells us every week that there will be one next week, and so on. And the bugs I have encountered are really that annoying that I don't see a point in paying my fee just to get ignored by the support like that:
Game master is always saying: "We are aware of this bug, we are working on it." or "This bug should get fixed in the last patch, but I will forward your complaint to the support team."

Good bye WAR, GOA and Mythics!
Nice try, but you have to try better!

Editing at Dec 3rd 2008:
I will give 3 stars, a few days ago they added the long waited server transfer and with the last patch today they removed many bugs that bothered me really bad. Now playing WAR is fun again.


meh 3 out of 5 stars.
I bought this game the other week. Fortunately i waited for the September release and consequently had none of the logging in nightmare others seem to have had. I should point out that i'm only level 12 so i probably haven't seen all the game has to offer, still i cant help feeling slightly dissapointed. The quest system is easy enough to use although half the time i dont bother reading them. The dead mob counter next to the map is enough to tell me i am doing the Emporer's will. Because of this lack of emotional investment i find myself totally apathetic the hundreds of dead villagers littering the landscape. As a consequence i feel like i'm just grinding xp and, for some reason, i'm sad theres no downtime (at least meditating in EQ forced me to interact!) Everything feels a bit too convenient and somehow this spoils my immersion in the WAR world. Death is only mildly irritating and because of this my achievements feel a bit hollow. The graphics are a bit more grown up than WOW and adequate i suppose. What i would say though is that after running this on a Geforce 8600GT -M- i would expect lesser cards to have problems and considering that the overall quality of the graphics don't seem much beyond WOW, im wondering why my laptop can now double as a hairdryer. Having to choose a face from a stock of about 8 per race is pretty poor in this day and age. All the merchants seem to sell exactly the same wares which makes 99% of them redundant. Altdorf is cool enough i suppose but it seems small and beyond the strangely erotic grunting servant i found, there doesn't seem like there's much else to see. Oh and as for the rather uninspired personal helicopter, well i think i liked getting teleported better. PVP is easy enough to get into but again, it almost feels a bit too user friendly, and the scenarios get boring after awhile. The crafting system is poorly thought out with only two production tradeskills. The two that do exist are good enough i suppose (although unneccessarily fiddly compared to the rest of the interface). Mythic seem to have purposefully avoided repeating other games tradeskills but in a world where people wear armour and carry weapons, it might be an idea to have a few blacksmiths. Infact this avoidance of classic D+D stalwarts seems to tarnish the whole game. I'm all for new ideas but don't be afraid to throw in the classic ideas that work. Overall, i'd say its a pretty good game although it needs a lot more content putting in. Those who played Warhammer on a tabletop will probably get more out of it than me, probably because they understand the WAR world better than I do. I have to say that looking at this game without a Helmet of Nostalgia Plus Five leaves me rather indifferent. And to be honest, if my pals wern't on it, i'd have probably stopped playing by now.

Good, but good enough? 3 out of 5 stars.
I had thought that this might have been the game to break my WOW habit, but I decided not to renew my subscription after the first month, WAR is a pretty good game, but needs more polish in lots of areas.

In WAR each race has it's own individual classes, for example if you want to play as an Ironbreaker, you'll have to be a dwarf. While this might have seemed a good idea in planning, it actually makes the character choice seem more restrictive than in similar games, even though there are many more classes. Another bad idea is having class specific armour, this has led to all characters of the same class looking like facsimiles of each other, the only differences being in the dye colours chosen.

There is not enough variation in the world, and it seems too organised. Individual zones are quite large and pack a lot of content in, but rarely feel open and expansive, there are not enough different types of terrain to make a refreshing change when you enter a new zone. It's also not the type of world where you would log in to relax and speak to your friends as you might with other games of this type, the focus is definitely on war and destruction and leads to the world feeling a bit too macho.

The PVE quests are all divided into numbered chapters. Finished all your quests at the Chapter 20 hub? Then move to 21 of course, Finished Tier 2? Then move to Tier 3, this doesn't make Warhammer's game world feel organic and alive, it feels like it's been designed by a Swiss urban planner. I doubt the lords of chaos approve of this logical ordering of the world.

The graphics have the potential to be excellent but feel completely unfinished at the moment, the draw distance and anti aliasing need to be improved. Currently WOWs updated graphics look way more polished than WARs.

After all the bad points are out of the way it's definitely the best MMO launched since WoW. There are some very nice features, the Tome of Knowledge is brilliant and will I assume be widely copied, along with public quests and open groups. It's a promising enough game and I will check back on it in a few months to see how it has developed, but it's not quite good enough at the moment to lure me away from the Lich King.


Really nice at the first glance - after two weeks - BOOOOOORING! 3 out of 5 stars.
Like I said really cool at the beginning, nice looking, sometimes hangs on my 4870, but from the middle of tier2 it is just boooring like hell.. and this is my opinion. You don't have to read quests to perform them - just go, kill, pick, find come back - so booring!



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