Warhammer Online: Age of Reckoning (PC)
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Editorial Reviews:
War is Everywhere
War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come.
Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!
![]() | Key Features
| ![]() Pick your favorite character. View larger image ![]() Battle to the end against rivals. View larger image ![]() Wander through vivid environments. View larger image |
The Warhammer Online: Age of Reckoning servers will go live on September 18th, 2008.
Custom Reviews:
| Does the £17 versrion include 1month Key? |
If not, what about the £23 versions? Do they include it?
Thanks alot.
| Great potential, but very bad support! |
Gameplay:
+many ways to level up: quests, public quests, RvR (= realm vs. realm, yes you get experience from doing PvP)
+nice way to find a group, you just jump in
+interesting areas
+most quests are nice for solo, but also nice for party play, the quest areas where you have to go to are marked on the map, that makes PvE life a lot easier
+well designed PvP scenarios
+public quests where more people can join
-quests are very similar
-many bugs: graphical bugs, caracter bugs, freeze bugs, disconnects from the server.
-I reported every single bug I encountered, but the fewest have been fixed.
-deadly boredom at max level (40) if you are on a dead server like me
Support:
-some servers have low population, so if you are there and you reached the end level and you don't why to start a new class then you have to rot there and die of boredom.
-lack of support: still no caracter transfer to better servers! I am on a dead server, there is nothing to do, you cannot go PvP alone, you cannot go to dungeons alone.
-PvP rewards are a joke, the main attributes of the equipment you can buy when you have earned high PvP rank are very low, they are by far outclassed by PvE drops / rewards
Graphics:
+nice effects
+interesting areas with different flairs.
-graphical bugs, that are still not get fixed after a long beta test and after almost two months after release.
-some areas are very similar (Déjà-vu)
-no official detailed class description (not a sigle class ability/spell is printed in the manual or homepage), though there are some fan sites where you can read what you need.
My very subjective summary:
After I played WoW for a few years, I firstly was impressed by the new improved things that you cannot find in WoW but in WAR: quest areas marked on the map, public quests, easy find/create a group (excepting me, because I have now a 40 on a dead server), getting experience by doing PvP.
BUT after reaching max level there is for me nothing to do: not enough people for PvP or PvE dungeons. I don't want to reroll again on a more populated server. I really like my class but I hate my server and the support.
In 10 days my subscription will run out, time is up: still not character transfer, GOA tells us every week that there will be one next week, and so on. And the bugs I have encountered are really that annoying that I don't see a point in paying my fee just to get ignored by the support like that:
Game master is always saying: "We are aware of this bug, we are working on it." or "This bug should get fixed in the last patch, but I will forward your complaint to the support team."
Good bye WAR, GOA and Mythics!
Nice try, but you have to try better!
Editing at Dec 3rd 2008:
I will give 3 stars, a few days ago they added the long waited server transfer and with the last patch today they removed many bugs that bothered me really bad. Now playing WAR is fun again.
| meh |
| Good, but good enough? |
In WAR each race has it's own individual classes, for example if you want to play as an Ironbreaker, you'll have to be a dwarf. While this might have seemed a good idea in planning, it actually makes the character choice seem more restrictive than in similar games, even though there are many more classes. Another bad idea is having class specific armour, this has led to all characters of the same class looking like facsimiles of each other, the only differences being in the dye colours chosen.
There is not enough variation in the world, and it seems too organised. Individual zones are quite large and pack a lot of content in, but rarely feel open and expansive, there are not enough different types of terrain to make a refreshing change when you enter a new zone. It's also not the type of world where you would log in to relax and speak to your friends as you might with other games of this type, the focus is definitely on war and destruction and leads to the world feeling a bit too macho.
The PVE quests are all divided into numbered chapters. Finished all your quests at the Chapter 20 hub? Then move to 21 of course, Finished Tier 2? Then move to Tier 3, this doesn't make Warhammer's game world feel organic and alive, it feels like it's been designed by a Swiss urban planner. I doubt the lords of chaos approve of this logical ordering of the world.
The graphics have the potential to be excellent but feel completely unfinished at the moment, the draw distance and anti aliasing need to be improved. Currently WOWs updated graphics look way more polished than WARs.
After all the bad points are out of the way it's definitely the best MMO launched since WoW. There are some very nice features, the Tome of Knowledge is brilliant and will I assume be widely copied, along with public quests and open groups. It's a promising enough game and I will check back on it in a few months to see how it has developed, but it's not quite good enough at the moment to lure me away from the Lich King.
| Really nice at the first glance - after two weeks - BOOOOOORING! |



